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Sword of the Stars v1.2.1 -> v1.2.2

Date:
Mar 19, 2007

Size:
16.7 MB

Download time (h:m:s):
Fiber optic:0:14
xDSL:2:13
Cable:23:45
ISDN:36:28
K56Flex/x2/V.90:41:41
33.6 kbps:1:09:29
28.8 kbps:1:21:04
Changes in 1.2.2:

- AI now builds more defenses more selectively.

- Fixed minor frustum culling bug that would might models to disappear at the edges of the screen.

- Liir maneuvering increases.

- Changes to combat maneuvering to take more advantage of the vertical field.

- Boosting plague and AI research now carries additional risk.

- Rebel AI changes:

- Weapon arcs now shown in combat weapon overlay.

- Improved AI reasoning about when to auto-resolve combat peacfeully.

- Improved AI tech research strategies.

- AI now receives a 5x disposition bonus with an enemy who auto-resolves combat peacefully.

- Reviewed AI diplomatic reasoning and fixed a number of related small bugs.

- Improved initial AI-to-AI disposition.

- Modified AI exploration strategy to make better use of existing scouts by pushing fronts.

- Modified contested AI colonization to improve interaction with allies.

- AI will no longer surrender due to a large chunk of its empire being lost to a rebellion.

- Rebel AI changes: * Changed color. * Added rebel AI conception splash screen. * Rebel encounters with AI virus/slave technology will cripple some of its ships. * New ship design names. * Adjusted output rates. * Player who caused the rebellion loses all progress on current AI research. * Defense platforms are now subverted. * No longer has to research translation technologies. * All AI Command sections act as deep scans for the rebel AI players. * Number of victim's colonies received on its first turn. * Now receives an output bonus on its first turn. * Now receives a savings bonus per system on its first turn. * Ship construction cost reduced. * Automatically colonizes any undefended systems its ships encounter. * No longer causes combat on its first turn.

- Combat auto-resolution changes: * Added auto-resolve peaceful news event. * Now simulates assault shuttle return runs and node missile tactics. * Increased effectiveness versus an undefended colony.

- Tweaks to planet development effects.

- Increased waypoint-reached thresholds for ships in combat.

- Chat between players in the game lobby and those playing is now possible.

- Move line and ruler now display the name of the target that the mouse is over.

- Cloaked ships now show up on combat card if a deep scan ship is present.

- Escape key now exits credits.

- Fixed lingering line-break issues in text rendering.

- Fixed subtle logic bug in random distribution on planet stats.

- Fixed lingering logic issues with end-of-combat detection.

- Fixed rankings dialog hotkey toggle.

- Fixed AI targeting versus Liir engine sections.

- Fixed System Killer combat round is now locked to exactly four minutes.

- Fixed trade slider no longer moves when output rates are adjusted after a colony is developed.

- Fixed rare bug where AI would suddenly break all of its alliances.

- Fixed AI now considers these weapon techs: WEP_PDtech, WEP_VRFtech, SLD_*.

- Fixed rebel AI Command section conflicts resulting from trying to build cloaked and deep scan ships.

- Fixed Liir CR Antimatter, Antimatter Flicker, AM Improved Stutter, and Strike Force CNC turret arcs.

- Fixed rebel AI players are now naturally immune to climate hazard.

- Fixed rebel AI players are now naturally immune to bio weapons.

- Fixed bug where attackers would not lose locks on cloaked targets.

- Fixed intangibility is now turned off when ship retreats to the back line.

- Fixed issue with player color rendering with low-end shaders.

- Fixed build screen queue sometimes displaying the wrong ship design image.

- Fixed auto-resolve now simulates repeated firing of a siege cannon.

- Fixed auto-resolve bug where assault shuttles were not destroyed when the carrier's mission section was destroyed.

- Fixed known UI cases where text might not fit (mostly for localization).

- Fixed avoidance versus large asteroids in the asteroid random encounter.

- Fixed intangible ships will no longer attempt to drive into the planet.

- Fixed incorrect puppet master avoidance.

- Fixed occassional bug where Hiver defenders coming in through a gate would cause damage to the colony.

- Fixed planet scaling.

- Fixed known low end shader issues (including white star effects).

- Fixed combat AI not correctly detecting weapon fire in F/C situation.

- Fixed bug where planet would not lose missile lock on cloaked ships.

- Fixed gradual memory leak in combat network client code.

- Fixed Human DE Minelayer turret arcs.

- Fixed rare combat AI crash that could occur when guarding a deployed gate.

- Fixed issues with Hiver ships retreating through gate.

- Hardware audio option now defaults to off for new game installs.

- Fixed occassional audio crash.

- Fixed TTL values for all torpedoes.

- Fixed excessive collision damage to massive objects being hit by small objects.

- Fixed torpedoes colliding with each other when launched from different ships.

- Meson shield tech now unlocks shield ship sections.

- Fixed potential peaceful resolution crash.

- Fixed Tarkas DN Battle Bridge turret arc.

- Fixed Hiver DN Battle Bridge turret arc.

- Added AI missing warhead tech replacements.

- Fixed AI cloaked invasion fleets not launching.

- Fixed ships with spinal mounts not turning to face their targets.

- Fixed standoff weapon family priorities and set more intelligent standoff ranges.

- Fixed team chat.

- Fixed starmap path errors for fleets originating at an enemy colony.

- Added Polish language.

- Fixed AI special project premature acquisition bug.

- Fixed sensor screen display issues for ships subverted by the PM in combat.

- Fixed bug where random encounter



Genre: Strategy
Developer: Kerberos Productions
Publisher: Lighthouse Interactive
Web page: http://www.swordofthestars.com


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ftp.headoff.com (FTP)
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