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Gothic 3 v1.12 EU

Date:
Dec 22, 2006

Size:
60.5 MB

Download time (h:m:s):
Fiber optic:0:50
xDSL:8:03
Cable:1:25:58
ISDN:2:12:03
K56Flex/x2/V.90:2:30:55
33.6 kbps:4:11:32
28.8 kbps:4:53:28
Gothic III v1.12 Patch notes 20.12.2006

0. POSSIBLE EXPLOIT

To avoid using the patches (same for 1.07) as an exploit:

- unequip all items

- save game

- apply patch

- load game

Otherwise equipment bonuses will be counted doubly after reequipping.



I. TECHNICAL BUGFIXES

Build 1.12

- Fixed ambient sound bug

- Sound occlusion improved

- Several physics and character movement bugs fixed

- Inventory exploit fixed

- Camera behaviour improved

Build 1.09

- fixes an issue where trying to save a game would crash/hang the program with a memory related errormessage

Build 1.08

- Several crash bugs fixed

- Performance increased

- Combat AI for several monsters improved/simplified (e.g. boar)

- Lots of AI Fixes ( Murderer Reaction from party member fixed, AI comments improved)

- Sleeping NPC's AI reactions improved

- Camera Control: Inverting the X-axis is now saved

- Lensflare/Sun doesn't shine through mountains and buildings anymore

- Rhobar and Zuben are dead after defeating them

- Revolution mechanics improved

- Lester does now talk even when not sitting at the campfire

- Epilogue fixed

- "No mission success after 2 times "not enough gold" fixed

Build 1.07

- Glowing vegetation bug in older shader versions has been fixed

- Several crashes and bugs related to the physics system have been fixed

- Flickering objects and invisible particle systems bugs (mostly fire) were fixed

- Some bugs were fixed which lead to the hero being invisible after loading

- Some bugs were fixed which lead to skeletons and golems disapperaing after death

- Z-Fighting bugs and alpha object order bugs were fixed, especially magic barrier vs. sky plane

- Several bugs with rendering objects under water were fixed

- An illumination crash bug on multicore systems was fixed

- Several bugs and optimizations relating the the dynamic music system were done

- A bug was fixed that lead to the damage value for modified weapons being not be displayed correctly

- The mouse cursor sometimes appeared at wrong positions. This was fixed.

- We fixed a bug where, after loading a save game, unique treasure chests would hand out the first item in the list again

- A bug in the soul travel spell was fixed (hero did not recognize that he has transformed back, resulting in an invincible state)

- The height of wade- and swim effects was adjusted

- A bug was fixed that calculated the fall damage (sometimes too low)

- Fixed a bug where skills granted by items would not be shown as enabled

- Fixed a bug where when running in fullscreen and using draw scale the GUI's mouse sensitivity would be reduced

- A crash was fixed that sometimes happened after casting the fire rain spell

- Several bugs related to the Pause mode and Quickload/Quicksave were fixed

- Several optimizations related to arrows were done

- Bugs related to following NPCs were fixed

- A bugs was fixed that reversed the order of tabs in the mission screen



II. CONTENT FIXES

Build 1.12

- Several mission logs fixed

- Several small quest bugs fixed

Build 1.09

NO CHANGES

Build 1.08

- Vak and Gonzales are now still there after a revolution

- There are now more weapons at traders and in chests

- Annoying NPCs from Faring arena removed

- Story and Missions in Al shedim improved. (Lester,Saturas,Wutras,etc...)

- Snorre's ancestor stone fixed

- All problems of Hogar and the southern Orcs fixed

- Ronar Trading fixed

- Less monsters/Orcs in Nordmar

- Vibald is now carrying explosive arrows

- Bogir dialog fixed

- Osmund dialog fixed

Build 1.07

- Navigation problems in temples and Ishtar fixed

- Phil in Kap Dun now fights in Revolutions

- Fixed the Montera slaves that walked around the well and through the fire

- Turned around a chest near Vengard

- Fixed a problem with Daryl's Orcs

- Fixed Scavenger problem near Porgan

- Kamak doesn't care about the monsters anymore

- Fixed Peer's daily routine

- Remove wolf skin in Gamal's tent

- Fixed flying Orc in Vengard

- Arena Fighters in Silden have now collission

- NPCs now react to drawing the weapon in Silden

- Turned around a chest in Silden

- Destination point for Vengard stone moved

- Removed some healing plants in Myrtana

- Several plants with permanent effect werde added

- Seruk now stays in town after Revolution

- Removed some heavy smalltalk groups

- Kor Shach's navigation was adjusted

- Tippler's hut is now furnitured

- Flying objects after changing sectors were fixed

- Lukjan Overtime quest was fixed

- Sanford's letter mechanic was improved

- Tyler now goes to Trelis

- Cyrus now leaves the party mode

- Avogadro now goes to the farm after the quest succeeding

- Kelvin now goes to the temple

- Osko now goes to the farm

- Some dialog fixes with Flint in Faring were done

- The healing potion quest from Pranck is now solvable

- Spike was fixed

- Experience points in Kap Dun were adjusted

- Nemrok quest and reputation fixed

- Mojok dialog mechanic adjusted

- Bored guard dialog fixed

- Folleck dialog fixed

- Ali dialog fixed

- Gunock talks about Grok dialog mechanic fixed

- Sulfock dialog mechanic fixed

- Lares dialog fixed

- Sulfur was added to traders' treasuresets

- Antidote was added to traders' treasuresets

- Yepas has now the correct political alignment

- It's now easier to hit alligators

- It's now easier to hit the straw wolves near Montera

- Seruk's guild adjusted

- Traders have now more water

- Kamak's guild adjusted

- Map coordinates fixed

- Several recipes fixed

- Wenzel doesn't attack the orcs problem fixed

- Nasib's enclave fixed

- Staff and robe traders adjusted

- Stone tablets distribution improved

- Beds and chests at Nomad camps added

- Yasmin's und Alima's daily routine adjusted

- Navigation problems in Mora Sul fixed

- Hamid's daily routine adjusted

- Masil's daily routine adjusted

- Navigation zones in Al Shedim fixed

- Monster distribution in Al Shedim adjusted

- Quest mechanics in Al Shedim improved

- Dialog with Lester in desert fixed

- Fasim now invites you to the arena

- Reputation mechanic in Mora Sul improved

- Lukor dialog fixed

- Angar's guild changed, Party member added

- Several fixes in Ornarok's quest.

- Dialog problem with Yasmin fixed

- Ilja's amulet is now unique

- You can't buy a flame sword now

- Raw meat bugs were moved to the right inventory category

- You can buy more maps at traders

- Lukor quest fixed

- Ali's key fixed



III. CHANGES/ADDITIONS

Build 1.12

- NPCs don't die as quickly as before when fighting monsters. This helps party members to survive.

Build 1.09

NO CHANGES

Build 1.08

- Crossbow handling improved

Build 1.07

- A sort order for skills was implemented

- Strings can now have UTF-16 format

- Character now won't slide if the ground entity has a volume < 3m3

- The HUD now automatically selects the smallest map that contains the player's position upon opening the map list

- A sort order for spells was implemented

- The sort order for consumables, artefacts and documents was improved

- Several Balancing values have been adjusted

- Summoned party members now defend the player



Genre: RPG
Developer: Piranha Bytes
Publisher: JoWooD Productions
Web page: http://www.gothic3.com/
Platform: PC/Windows


DL Locations:

ftp.headoff.com (FTP)
ftp.headoff.com (HTTP)



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